Theater/Music/Team Building Games/Activities
Mingle
A great ice breaker game, this has students active and engaged immediately.
Choose a "caller." This can be a staff person to begin with. Once students are more familiar with the game, they can take turns calling.
Students walk around each other - mingling with as many different people as possible. While they do this, their hands are the "talking" and they whisper, "mingle mingle mingle" over and over until they hear a command.
When the caller shouts a command, students must immediately follow directions associated with the command or they are out. If the command requires a specific number of people and there are students left over, they are out. When students get called out, let them help judge the rest of the game so they remain engaged and involved.
The commands include:
Choose a "caller." This can be a staff person to begin with. Once students are more familiar with the game, they can take turns calling.
Students walk around each other - mingling with as many different people as possible. While they do this, their hands are the "talking" and they whisper, "mingle mingle mingle" over and over until they hear a command.
When the caller shouts a command, students must immediately follow directions associated with the command or they are out. If the command requires a specific number of people and there are students left over, they are out. When students get called out, let them help judge the rest of the game so they remain engaged and involved.
The commands include:
- Amoeba
- Fish Out of Water
- Man Overboard
- Canoe
- 1
- 2
- 3
- 4
- 5
CUPS
Student grab a partner and face them with a cup on the ground in the middle. The person calling out commands chooses "head," "shoulders," "knees," "toes," or "CUP!" The students touch the part commanded, or when "cup" is called, the first to grab it wins and advances to the next round!
The Object Game!
Each student brings an object to the circle. Student seat themselves in the circle and a designated object handler collects all the objects.
The handler gets ready to pass the first object to the person on their right. The receiver of the item asks twice what the object is and then accepts it by repeating its name. The spoken pattern goes like this:
"This is a shoe." "A what?" "A shoe." "A what?" "A shoe." "Oh! A shoe!"
The receiver accepts the object and then passes it to the person on their right, repeating the same vocal rhythm as the handler. And the objects move around the circle accordingly. The tricky part is - as students are handing object to the person on their right, they are receiving new objects from the left. One ends up never making eye contact with the person they are speaking to, and the conversation becomes something like...
"This is a shoe." "A what?" "A shoe." "A what?" "A shoe." "Oh! A brush!"
Good luck!
The handler gets ready to pass the first object to the person on their right. The receiver of the item asks twice what the object is and then accepts it by repeating its name. The spoken pattern goes like this:
"This is a shoe." "A what?" "A shoe." "A what?" "A shoe." "Oh! A shoe!"
The receiver accepts the object and then passes it to the person on their right, repeating the same vocal rhythm as the handler. And the objects move around the circle accordingly. The tricky part is - as students are handing object to the person on their right, they are receiving new objects from the left. One ends up never making eye contact with the person they are speaking to, and the conversation becomes something like...
"This is a shoe." "A what?" "A shoe." "A what?" "A shoe." "Oh! A brush!"
Good luck!
Giants, Wizards and Elves
Split group up into 2 teams, designate 2 safety zones, one on each teams side, and designate a middle area.
Each team then gets in a huddle and picks what they want to be as a team, a giant, a wizard or an elf.
Giants put their hands up over their heads, wizards put their hands our straight in front of them wiggling their fingers, and elves make pointy ears on their head with their pointer fingers.
Once the teams have decided their character they want to be, they come up to the center spot and line up face to face, then on a count of 3, everyone does whatever action their team picked.
Giants beat elves, elves beat wizards and wizards beat giants, so the team that beats the winning team chases the other and tries to tag as many members on the other team as possible before they reach the safety zone.
The members from the team that get tagged become a part of the other team.
Repeat until all players are on one side.
Each team then gets in a huddle and picks what they want to be as a team, a giant, a wizard or an elf.
Giants put their hands up over their heads, wizards put their hands our straight in front of them wiggling their fingers, and elves make pointy ears on their head with their pointer fingers.
Once the teams have decided their character they want to be, they come up to the center spot and line up face to face, then on a count of 3, everyone does whatever action their team picked.
Giants beat elves, elves beat wizards and wizards beat giants, so the team that beats the winning team chases the other and tries to tag as many members on the other team as possible before they reach the safety zone.
The members from the team that get tagged become a part of the other team.
Repeat until all players are on one side.
Charades Down The Lane
This is a combination of Charades and Whisper Down the Lane (some people call it Telephone).
Three people leave the room. The rest of the group makes up a short story and picks one representative to act the story out. The first person enters the room and the actor acts out the story. The first person of course has no idea what the story was about, they can only imitate the actions that the actor/story teller did.
It is now this first person's job to communicate the story/actions to the second person who has been outside. You can cut the game off now and have the second person guess or make it even harder and have them act out this watered down version to a third person. The third person must explain what they think the story is. This is very amusing for all. It is also interesting to see what the middle people had interpreted and tried to communicate.
Three people leave the room. The rest of the group makes up a short story and picks one representative to act the story out. The first person enters the room and the actor acts out the story. The first person of course has no idea what the story was about, they can only imitate the actions that the actor/story teller did.
It is now this first person's job to communicate the story/actions to the second person who has been outside. You can cut the game off now and have the second person guess or make it even harder and have them act out this watered down version to a third person. The third person must explain what they think the story is. This is very amusing for all. It is also interesting to see what the middle people had interpreted and tried to communicate.
Party Quirks
This fame was made famous on "Who's Line Is It Anyway?"
One or two students "host" a party. The rest of the students are party guests. Allow students to come up with their own party "quirk" for more fun! Once they arrive at the party, encourage them to stay in character as they interact with host and other guests until their quirk is revealed!
One or two students "host" a party. The rest of the students are party guests. Allow students to come up with their own party "quirk" for more fun! Once they arrive at the party, encourage them to stay in character as they interact with host and other guests until their quirk is revealed!
Lip Sync Contests
Students love them and they are easy to do! This can be an ongoing project... giving students time to search for a song - then learn all the words - add some choreography - and finally perform!!
Ultimate Karaoke
Divide Students in to small groups that will work together, think together and SING together!
Choose a game host/judge. This can be a staff person or a confident student leader.
The game host announces a word. The small groups then work quickly to come up with songs that include that word!
The host then points at one group at a time (stay in the same order each time around the room) and the group must sing a portion of their song including the magic word.
Groups can not repeat a song previously sung by another group. if a song is repeated, that group is out.
Groups must be ready to go as soon as the host points at them. If too much time passes and they can't think of a song, they are out.
The host keeps working around to each group until one group is left as the winning singers.
Choose a game host/judge. This can be a staff person or a confident student leader.
The game host announces a word. The small groups then work quickly to come up with songs that include that word!
The host then points at one group at a time (stay in the same order each time around the room) and the group must sing a portion of their song including the magic word.
Groups can not repeat a song previously sung by another group. if a song is repeated, that group is out.
Groups must be ready to go as soon as the host points at them. If too much time passes and they can't think of a song, they are out.
The host keeps working around to each group until one group is left as the winning singers.
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